Thursday, February 2, 2012

Tattoo Design





This is the design I am having tattooed on my shoulder.
"Vi veri veniversum vivus vici" is Latin for "By the power of truth, I, while living, have conquered the universe. I first heard this phrase from one one of my favorite graphic novels "V for Vendetta" by Alan Moore and David Lloyd.
The Celtic knot on my should is the Celtic round, which is a symbol for protection or good luck. The Trinity knot on my chest is a symbol for mind, body, and spirit or things that come in threes. The Tree of Life on my back is kind of a given. The Ivy leaves I used are a symbol of friendship and the Bay leaves are a symbol of healing.

Monday, January 23, 2012

Phase 1 of New Tattoo

Vi veri veniversum vivus vici
"By the power of truth, I, while living, have conquered the universe."

Thursday, August 18, 2011

Screwing Around with ZBrush


Just messing around with ZBrush. Sculpting clothing now.

Thursday, May 6, 2010

I was bored so I started screwing around in Photoshop with some brushes I downloaded. Here are some of the better results.

Wednesday, March 31, 2010

Monster Design


I painted one of the monster designs for the zombie project.

Thursday, March 25, 2010

Line Art of Monster Character Designs


Here is the line art for the "Monster" character designs for the zombie animation I am working on.

Friday, March 5, 2010

2010 Demo Reel

This is an update of my demo reel. I fixed some of the issues that I had with my graduating reel and made some additions. I decided that it was important to show the render layers of the ship in the city. These layers included a luminance depth pass, an ambient occlusion pass, light fog passes for the headlights and the moonlight, a beauty pass, an incandescence pass for the glowing areas of the ship, and an extra glow pass for the headlights. For the Mandy 3d anatomy study, I fixed the issue with the Maya Sun and Sky bleaching out the scene and I also fixed the Maya Fast Skin Shader on Mandy as well. I decided that I should include a short rigging demonstration since I believe that to be an important skill worth showcasing. The rig is complete with FK IK Spine, Legs and Arms and also includes a no-flip system for the legs and arms that eliminates the need for pole vectors. The project also includes a complete facial rig and a dynamic hair system. I included a wireframe pass to illustrate the low poly geometry of the figure. The heart gadget was a project created for the University of Minnesota and was developed during my internship at Ghost Productions. The Optimal Optimus scene was re-rendered using Global Illumination, Final Gather and Maya Sun and Sky. Originally, I had to make due with a simple directional light set up due to time constraints and rendering issues. I decided to include a quick wireframe pass of this project as well to showcase the geometry.